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Multiplayer game frameworks for crowd-aware co-design of environment

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TitleInfo
Title
Multiplayer game frameworks for crowd-aware co-design of environment
Name (type = personal)
NamePart (type = family)
Chakraborty
NamePart (type = given)
Nilay
NamePart (type = date)
1989-
DisplayForm
Nilay Chakraborty
Role
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author
Name (type = personal)
NamePart (type = family)
Kapadia
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Mubbasir
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Mubbasir Kapadia
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Advisory Committee
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chair
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Bekris
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Kostas
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Kostas Bekris
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Advisory Committee
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internal member
Name (type = personal)
NamePart (type = family)
Yu
NamePart (type = given)
Jingjin
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Jingjin Yu
Affiliation
Advisory Committee
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internal member
Name (type = corporate)
NamePart
Rutgers University
Role
RoleTerm (authority = RULIB)
degree grantor
Name (type = corporate)
NamePart
Graduate School - New Brunswick
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school
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Text
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theses
OriginInfo
DateCreated (qualifier = exact)
2017
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2017-05
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2017
Place
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xx
Language
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eng
Abstract (type = abstract)
This paper proposes two frameworks in the field of Games in Research. • Proposal1 Architectural design decisions stand to benefit by accounting for the presence and activities of human crowds that inhabit these spaces. Computational methods for simulating synthetic crowds provide a cost-effective means of exploring and analyzing the design search space. However, the crowd-aware architectural design is a complicated combinatorial decision process, where small changes in the design solution may affect crowds and their flow patterns in unexpected and potentially unintuitive ways. Existing solutions rely on expert intuition or automation, but are unable to account for much contradicting, and often subjective properties while optimizing designs. A single solution approach may also miss potential design solutions that achieve the desired objective specifications while meetingsubjectivecriteria. Weproposeameansofcombiningthesemethodsinagamified framework. Using our system, “players" (novice users or experts) can rapidly iterate on their designs while soliciting feedback from computer simulations of crowd movement, as well as the designs of previous players. Our approach affords a new way of thinking of the solution space in that it inherently supports competitive co-design and crowdsourced solutions. We evaluate our framework through a user study and demonstrate the potential ii of crowd-aware co-design of environments using simulation guided multiplayer games. • Proposal2 Games in research is a modern trend in the world of research. Games are being used to simulate, monitor and test occurrences in reality. However, Game development knowledge is the initial requirement to use games in research either in any non-technical or technical field. Besides, availability of existing games suited to research is very meager. Also, attracting and reaching out to enough users for proper user study is a difficult task. We propose a connected real-time website and desktop-based game application. The website is themed as a social network which will help connect researchers with gamers and keep them updated. Our application also allows a researcher to choose and modify a few configuration parameters to change the game according to his requirement as well as dedicated ownership to the collected data. The game application provides a robust Massive Multiple Online game environment for a smooth and exciting gaming experience to involve gamers to contribute to research.
Subject (authority = RUETD)
Topic
Computer Science
Subject (authority = ETD-LCSH)
Topic
Architectural design
Subject (authority = ETD-LCSH)
Topic
Video games--Design
RelatedItem (type = host)
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Title
Rutgers University Electronic Theses and Dissertations
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ETD
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ETD_8056
PhysicalDescription
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electronic resource
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application/pdf
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text/xml
Note
Supplementary File: MULTIPLAYERGAMEFRAMEWORKSFOR CROWD-AWARECO-DESIGNOFENVIRONMENTS
Extent
1 online resource (vii, 47 p. : ill.)
Note (type = degree)
M.S.
Note (type = bibliography)
Includes bibliographical references
Note (type = statement of responsibility)
by Nilay Chakraborty
RelatedItem (type = host)
TitleInfo
Title
Graduate School - New Brunswick Electronic Theses and Dissertations
Identifier (type = local)
rucore19991600001
Location
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NjNbRU
Identifier (type = doi)
doi:10.7282/T3TH8QJM
Genre (authority = ExL-Esploro)
ETD graduate
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Rights

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The author owns the copyright to this work.
RightsHolder (type = personal)
Name
FamilyName
Chakraborty
GivenName
Nilay
Role
Copyright Holder
RightsEvent
Type
Permission or license
DateTime (encoding = w3cdtf); (qualifier = exact); (point = start)
2017-04-14 22:45:00
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Name
NILAY CHAKRABORTY
Role
Copyright holder
Affiliation
Rutgers University. Graduate School - New Brunswick
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Author Agreement License
Detail
I hereby grant to the Rutgers University Libraries and to my school the non-exclusive right to archive, reproduce and distribute my thesis or dissertation, in whole or in part, and/or my abstract, in whole or in part, in and from an electronic format, subject to the release date subsequently stipulated in this submittal form and approved by my school. I represent and stipulate that the thesis or dissertation and its abstract are my original work, that they do not infringe or violate any rights of others, and that I make these grants as the sole owner of the rights to my thesis or dissertation and its abstract. I represent that I have obtained written permissions, when necessary, from the owner(s) of each third party copyrighted matter to be included in my thesis or dissertation and will supply copies of such upon request by my school. I acknowledge that RU ETD and my school will not distribute my thesis or dissertation or its abstract if, in their reasonable judgment, they believe all such rights have not been secured. I acknowledge that I retain ownership rights to the copyright of my work. I also retain the right to use all or part of this thesis or dissertation in future works, such as articles or books.
Copyright
Status
Copyright protected
Availability
Status
Open
Reason
Permission or license
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Technical

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