Rossetti, Gregory James. Overworlds, towns, and battles: how music develops the worlds of role-playing video games. Retrieved from https://doi.org/doi:10.7282/t3-ze9j-zx68
DescriptionThis dissertation observes how specific musical themes from early home console role-playing video games build worlds. It includes case studies from several games including The Legend of Zelda, Dragon Warrior, and multiple games from the Final Fantasy series. Discussed in detail are how specific gaming events such as the overworld, town, and battle each serve a specific function in the player’s immersion into an imaginary world. Overworld themes are used to evoke a sense of place, town themes establish identity of the inhabitants, while battle themes provide intensity to a new form of gameplay. The music for each one of these gaming events contains specific harmonic, melodic, or rhythmic gestures that establish musical tropes that are used throughout this genre of game