DescriptionThis thesis discusses how graphic representation is used in design, to make design decisions and inform visitors about park design, history and use. Using Branch Brook Park as an example, this thesis examines the initial historic representations of the Park, its documented changes over time, and representations that can expose the process to park visitors. This thesis found that technologies like Augmented Reality could facilitate visitor engagement in the landscape by providing cultural and historic context embedded in a digital/virtual platform. This approach could also initiate new ways for park administrators to engage in public outreach.